Not a single Androsynth, dead or alive, was found among the scraps of their buildings and technology. In the events of Star Control II the human Captain entered the Androsynth home system intent on contacting them, only to find the apparent remains of the Androsynth civilization on the second planet. The race found a new home in the Vulpecula constellation and allied with the Ur-Quan in their Hierarchy of Battle Thralls, hoping to defeat some of their old oppressors. They went renegade, escaping Earth in one large movement, having secretly invented hyperspace travel before the Earthlings. As a result they grew to harbour deep hatred for their imprisoners. Genetically engineered for intellectual superiority, they were denied equal rights and forced into a life of work. The Androsynth are super-intelligent Homo sapiens clones. GameRevolution praised the game for its character design, noting that "the new species vary in their traits and appearances so as to make the players interaction with each species an interesting experience of it's own." Introduced in Star Control I Androsynth , all of them animatronically controlled renderings, and each with its own distinct personality. According to GameSpot, "the creepy critters and droids who inhabit Star Control 3 are its strongest point. Computer and Video Games felt the game lacked the appeal of its predecessor, but still offered praise for its "brilliant characters". Star Control 3 took the template of races that the series had become known for and expanded upon it. "The ending sequence was not only highly amusing, it also provided a great deal of closure, since it tied up all of the loose ends for each race. are what made the gameworld one of your favorites of all time." These exterrestrial races were also instrumental in earning the game a rank as one of the top 10 game endings of all time. GameSpot considers Star Control II one of the greatest games of all time, in part because "the 18 different races in Star Control II were all distinctively different, and none of them fit the generic science-fiction stereotypes that have always been so common in games." This also earned the game a top 10 ranking for the best game worlds of all time among GameSpot readers, claiming that "the extraterrestrial races you meet. All Games praised the storyline based on the fact that "races span a range of emotions", resulting in an overall "rare and praiseworthy design achievement". However, Star Control II became critically acclaimed for its innovative storyline where the player must recruit the help of several memorable alien races. The original Star Control game featured a melee combat mode where players could engage in combat using a variety of alien ships.
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